At that time, the website had just been finished and I hired a new programming company. It took a while for development to begin since I actually had to write an extremely detailed project description of how the entire game functioned, being as verbose as possible.
Even though I tried to be descriptive yet keep the project description as simple as possible, it ended up being 30 pages long. This took me a few days to do since I had to be sure to include every aspect and feature of the game in it.
I had made a rougher, simpler version of a project description for the original programmer, but the game evolved and expanded so much since its original state and I had discussed this evolution with the first programmer through many e-mails and instant messages that the original project description was out of date.
It then took a week or so for the new game developers to look over my project, the existing code, and create a project plan.
After we finally got settled into a rhythm using Mantis for development discussion (after previously using Excel and then Google Docs), progress finally started to develop.
The first 2 modules are now complete with the 3rd half done.
The video below shows a sneak peak as to the current stage of the game’s development:
(Note: You may need to visit the post directly at TylerCruz.com if you’re reading this via e-mail or RSS in order to see it.)
The “Bay Screen” is currently half done, and we re-tweaked the user interface for it after the video was made, so that needs to be completed.
After the Bay module is completed, work will commence on the Store module and then the Credits module.
There are still a lot more modules to do, and to be honest, we’ve only completed 2.5 out of a total of 21 modules, but 5-6 of those modules are really just extra features and aren’t necessary in order to actually launch the game. Also, a lot of the hard work is done, such as just getting into a development-feedback rhythm with the developer, having the project description and project plan done, the developer understanding the game, and the foundation of the game in place.
I think that the progress of development should quicken its pace now, and that we’ll see a lot of progress over the next few weeks.
Below are 3 screenshots from the game:
In my next update on RobotWarz, I hope to show you a video of the game where development has progressed all the way to the Arena. The Arena is where the actual battles take place, and will (in my opinion) require the most amount of programming.
So, what do you think? Progress has been slow overall, for sure, but I think we’ve finally cleared through all the rubble to where we can pave our way to the finish line.
Do you think that RobotWarz, as a game, will take off? Does it look fun? Is it too archaic? Share your thoughts please!