It’s been close to four months since I last posted an update on RobotWarz. That’s a long time, I know.
A number of you have been inquiring as to the status and current progress of RobotWarz.com, but I never responded because it was a sore spot with me.
You see, I had a lot of crazy setbacks with the developer I hired. He had some personal issues that caused huge delays with the project, and they kept reoccurring (and most likely still are). Fortunately, he seems to be back on track now (fingers crossed) and development is progressing along at a decent pace again.
The designer I hired for the project, who was a freelancer, ended up getting a pretty good full-time job at a gaming company, so that will cause some delays later on when more graphics are needed, but he is willing to work at night and on the weekends since I already prepaid him.
Below is a short video of the current state of RobotWarz. As always, please take note that the game is still in its early stages and the current graphics and gameplay are just temporary.
There are many missing features (2v2, Replays, Helper Bots, etc.) which should be added fairly soon.
While development has been admittedly slow during the past few months, most of that was spent on the framework and mechanics of the game, most of which is not visually viewable. Now that most of the framework is complete, more focus can be put on the features and actual gameplay of the game, as well as graphics.
We are not too far from a playable beta. We have no ETA on an exact date, but it could be as soon as 1-2 months from now.
What do you think of the game so far? It’s still in such a rough state at the moment that my feelings won’t be hurt if you hate it. I’m very curious to see how it will fare on Facebook and as an iPhone/iPad app once it is finished.
I hope to have another video update for you within 7-10 days. If things go well, you should notice quite an improvement over the current state of the game.